Cross-platform tools are awesome: you code your app once, and export it to iOS and Android. That could potentially cut your app development time and cost in half. Several cross-platform tools allow you to develop iOS apps on a Windows PC, or allow you to compile the app if there’s a Mac in your local network. Well, not so fast.
Windows and Mac are in priority, Linux app is for future plannings. Design of the app is completely custom, it doesn't follow any guidelines of each platforms. I'm stuck between these three solutions: Use Xamarin.Mac + Visual Studio for Windows and link the core classes between them. Find answers faster with just-in-time content recommendations from within your own Visual Studio Code IDE—only available with our desktop apps. Our mobile, desktop and TV apps give you the flexibility to skill up your way—whether that’s making the most of your commute, finding the perfect spot. Aug 14, 2019 Active Desktop in a Windows app which brings the mac like dynamic desktop on Windows 10. The app actually does a lot more than just Dynamic desktops. Click on the link and install app Active Desktop from Microsoft Store. Click on the Get button and let the link open in the Microsoft Store app. Download Desktop App. Easy to Install. It's FREE to use. Available in Windows, Linux & Mac. Benefits of using the Freelancer Desktop App Freelancers. Establish Trust. Build trust with your employer. Show your progress to increase chance of getting repeat work. Increase Earnings.
-->This article provides the info you need to get started building desktop apps for Windows or updating existing desktop apps to adopt the latest experiences in Windows 10.

Platforms for desktop apps
There are four main platforms for building desktop apps for Windows PCs. Each platform provides an app model that defines the lifecycle of the app, a complete UI framework and set of UI controls that let you create desktop apps like Word, Excel, and Photoshop, and access to a comprehensive set of managed or native APIs for using Windows features. For an in-depth comparison of these platforms along with additional resources for each platform, see Choose your app platform.
Platform | Description | Docs and resources |
---|---|---|
Universal Windows Platform (UWP) | The leading-edge platform for Windows 10 apps and games. You can build UWP apps that exclusively use UWP controls and APIs, or you can use UWP controls and APIs in desktop apps that are built using one of the other platforms. | Get started API reference Samples |
C++/Win32 | The platform of choice for native Windows apps that require direct access to Windows and hardware. | Get started API reference Samples |
WPF | The established .NET-based platform for graphically-rich managed Windows apps with a XAML UI model. These apps can target .NET Core 3 or the full .NET Framework. | Get started API reference (.NET) Samples |
Windows Forms | A .NET-based platform that is designed for managed line-of-business apps with a lightweight UI model. These apps can target .NET Core 3 or the full .NET Framework. | Get started API reference (.NET) |
Note
On Windows 10, each these platforms also support using the Windows UI (WinUI) Library to create user interfaces. For more information about WinUI for desktop apps, see this section.
Update existing desktop apps for Windows 10
If you have an existing WPF, Windows Forms, or native Win32 desktop app, Windows 10 and the Universal Windows Platform (UWP) offer many features you can use to deliver a modern experience in your app. Most of these features are available as modular components that you can adopt in your app at your own pace without having to rewrite your app for a different platform.
Here are just a few of the features available to enhance your existing desktop apps:
- Use MSIX to package and deploy your desktop apps. MSIX is a modern Windows app package format that provides a universal packaging experience for all Windows apps. MSIX brings together the best aspects of MSI, .appx, App-V and ClickOnce installation technologies and is built to be safe, secure, and reliable.
- Integrate your desktop app with Windows 10 experiences by using package extensions. For example, point Start tiles to your app, make your app a share target, or send toast notifications from your app.
- Use XAML Islands to host UWP XAML controls in your desktop app. Many of the latest Windows 10 UI features are only available to UWP XAML controls.
For more information, see these articles.
Article | Description |
---|---|
Modernize desktop apps | Describes the latest Windows 10 and UWP development features you can use in any desktop app, including WPF, Windows Forms, and C++ Win32 apps. |
Tutorial: Modernize a WPF app | Follow step-by-step instructions to modernize an existing WPF line-of-business sample app by adding UWP Ink and calendar controls to the app and packaging it in an MSIX package. |
Create new desktop apps
If you are creating a new desktop app for Windows, here are some resources to help get you started.
Article | Description |
---|---|
Choose your app platform | Provides an in-depth comparison of the main desktop app platforms and can help you choose the right platform for your needs. This article also provides useful links to docs for each platform. |
Visual Studio project templates for Windows apps | Describes the project and item templates that Visual Studio provides to help you build apps for Windows 10 devices by using C# or C++. |
Modernize desktop apps | Describes the latest Windows 10 and UWP development features you can use in any desktop app, including WPF, Windows Forms, and C++ Win32 apps. |
Features and technologies | Provides an overview of Windows features that are accessible via each of the main desktop app platforms and links to the related docs. |
Related documentation and technologies
Resource | Description |
---|---|
.NET Core 3.0 | Learn about the latest features of .NET Core 3.0, including enhancements for WPF and Windows Forms apps. |
Desktop guide for WPF and .NET Core 3.0 | Develop WPF apps that target .NET Core 3.0 instead of the full .NET Framework. |
Azure | Extend the reach of your apps with Azure cloud services. |
Visual Studio | Learn how to use Visual Studio to develop apps and services. |
MSIX | Package and deploy any Windows app in a modern and universal packaging format. |
Windows AI | Use Windows AI to build intelligent solutions for complex problems in your apps. |
Windows Containers | Package your applications with their dependencies in fast, fully isolated Windows environments. |
Progressive Web Apps | Convert your web apps into Progressive Web Apps that can be distributed and run as UWP apps on Windows 10. |
Xamarin | Build cross-platform apps for Windows, Android, iOS, and macOS using .NET code and platform-specific user interfaces. |
Docs archive for Windows 8.x and earlier | Access archived documentation about building apps for Windows 8.x and earlier versions. |
This walkthrough shows how to create a traditional Windows desktop application in Visual Studio. The example application you'll create uses the Windows API to display 'Hello, Windows desktop!' in a window. You can use the code that you develop in this walkthrough as a pattern to create other Windows desktop applications.
The Windows API (also known as the Win32 API, Windows Desktop API, and Windows Classic API) is a C-language-based framework for creating Windows applications. It has been in existence since the 1980s and has been used to create Windows applications for decades. More advanced and easier-to-program frameworks have been built on top of the Windows API. For example, MFC, ATL, the .NET frameworks. Even the most modern Windows Runtime code for UWP and Store apps written in C++/WinRT uses the Windows API underneath. For more information about the Windows API, see Windows API Index. There are many ways to create Windows applications, but the process above was the first.
Important
For the sake of brevity, some code statements are omitted in the text. The Build the code section at the end of this document shows the complete code.
Prerequisites
A computer that runs Microsoft Windows 7 or later versions. We recommend Windows 10 for the best development experience.
A copy of Visual Studio. For information on how to download and install Visual Studio, see Install Visual Studio. When you run the installer, make sure that the Desktop development with C++ workload is checked. Don't worry if you didn't install this workload when you installed Visual Studio. You can run the installer again and install it now.
An understanding of the basics of using the Visual Studio IDE. If you've used Windows desktop apps before, you can probably keep up. For an introduction, see Visual Studio IDE feature tour.
An understanding of enough of the fundamentals of the C++ language to follow along. Don't worry, we don't do anything too complicated.
Create a Windows desktop project
Follow these steps to create your first Windows desktop project. As you go, you'll enter the code for a working Windows desktop application. To see the documentation for your preferred version of Visual Studio, use the Version selector control. It's found at the top of the table of contents on this page.
To create a Windows desktop project in Visual Studio 2019
Windows Desktop App
From the main menu, choose File > New > Project to open the Create a New Project dialog box.
At the top of the dialog, set Language to C++, set Platform to Windows, and set Project type to Desktop.
From the filtered list of project types, choose Windows Desktop Wizard then choose Next. In the next page, enter a name for the project, for example, DesktopApp.
Choose the Create button to create the project.
The Windows Desktop Project dialog now appears. Under Application type, select Desktop application (.exe). Under Additional options, select Empty project. Choose OK to create the project.
In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.
To create a Windows desktop project in Visual Studio 2017
On the File menu, choose New and then choose Project.
In the New Project dialog box, in the left pane, expand Installed > Visual C++, then select Windows Desktop. In the middle pane, select Windows Desktop Wizard.
In the Name box, type a name for the project, for example, DesktopApp. Choose OK.
In the Windows Desktop Project dialog, under Application type, select Windows application (.exe). Under Additional options, select Empty project. Make sure Precompiled Header isn't selected. Choose OK to create the project.
In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Mac Desktop Screen
Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.
To create a Windows desktop project in Visual Studio 2015
On the File menu, choose New and then choose Project.
In the New Project dialog box, in the left pane, expand Installed > Templates > Visual C++, and then select Win32. In the middle pane, select Win32 Project.
In the Name box, type a name for the project, for example, DesktopApp. Choose OK.
On the Overview page of the Win32 Application Wizard, choose Next.
On the Application Settings page, under Application type, select Windows application. Under Additional options, uncheck Precompiled header, then select Empty project. Choose Finish to create the project.
In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor.
Create the code
Next, you'll learn how to create the code for a Windows desktop application in Visual Studio.
To start a Windows desktop application
Just as every C application and C++ application must have a
main
function as its starting point, every Windows desktop application must have aWinMain
function.WinMain
has the following syntax.For information about the parameters and return value of this function, see WinMain entry point.
Note
What are all those extra words, such as
CALLBACK
, orHINSTANCE
, or_In_
? The traditional Windows API uses typedefs and preprocessor macros extensively to abstract away some of the details of types and platform-specific code, such as calling conventions, __declspec declarations, and compiler pragmas. In Visual Studio, you can use the IntelliSense Quick Info feature to see what these typedefs and macros define. Hover your mouse over the word of interest, or select it and press Ctrl+K, Ctrl+I for a small pop-up window that contains the definition. For more information, see Using IntelliSense. Parameters and return types often use SAL Annotations to help you catch programming errors. For more information, see Using SAL Annotations to Reduce C/C++ Code Defects.Windows desktop programs require <windows.h>. <tchar.h> defines the
TCHAR
macro, which resolves ultimately to wchar_t if the UNICODE symbol is defined in your project, otherwise it resolves to char. If you always build with UNICODE enabled, you don't need TCHAR and can just use wchar_t directly.Along with the
WinMain
function, every Windows desktop application must also have a window-procedure function. This function is typically namedWndProc
, but you can name it whatever you like.WndProc
has the following syntax.In this function, you write code to handle messages that the application receives from Windows when events occur. For example, if a user chooses an OK button in your application, Windows will send a message to you and you can write code inside your
WndProc
function that does whatever work is appropriate. It's called handling an event. You only handle the events that are relevant for your application.For more information, see Window Procedures.
To add functionality to the WinMain function
In the
WinMain
function, you populate a structure of type WNDCLASSEX. The structure contains information about the window: the application icon, the background color of the window, the name to display in the title bar, among other things. Importantly, it contains a function pointer to your window procedure. The following example shows a typicalWNDCLASSEX
structure.For information about the fields of the structure above, see WNDCLASSEX.
Register the
WNDCLASSEX
with Windows so that it knows about your window and how to send messages to it. Use the RegisterClassEx function and pass the window class structure as an argument. The_T
macro is used because we use theTCHAR
type.Now you can create a window. Use the CreateWindow function.
This function returns an
HWND
, which is a handle to a window. A handle is somewhat like a pointer that Windows uses to keep track of open windows. For more information, see Windows Data Types.At this point, the window has been created, but we still need to tell Windows to make it visible. That's what this code does:
The displayed window doesn't have much content because you haven't yet implemented the
WndProc
function. In other words, the application isn't yet handling the messages that Windows is now sending to it.To handle the messages, we first add a message loop to listen for the messages that Windows sends. When the application receives a message, this loop dispatches it to your
WndProc
function to be handled. The message loop resembles the following code.For more information about the structures and functions in the message loop, see MSG, GetMessage, TranslateMessage, and DispatchMessage.
At this point, the
WinMain
function should resemble the following code.
To add functionality to the WndProc function
To enable the
WndProc
function to handle the messages that the application receives, implement a switch statement.One important message to handle is the WM_PAINT message. The application receives the
WM_PAINT
message when part of its displayed window must be updated. The event can occur when a user moves a window in front of your window, then moves it away again. Your application doesn't know when these events occur. Only Windows knows, so it notifies your app with aWM_PAINT
message. When the window is first displayed, all of it must be updated.To handle a
WM_PAINT
message, first call BeginPaint, then handle all the logic to lay out the text, buttons, and other controls in the window, and then call EndPaint. For the application, the logic between the beginning call and the ending call displays the string 'Hello, Windows desktop!' in the window. In the following code, the TextOut function is used to display the string.HDC
in the code is a handle to a device context, which is used to draw in the window's client area. Use theBeginPaint
andEndPaint
functions to prepare for and complete the drawing in the client area.BeginPaint
returns a handle to the display device context used for drawing in the client area;EndPaint
ends the paint request and releases the device context.An application typically handles many other messages. For example, WM_CREATE when a window is first created, and WM_DESTROY when the window is closed. The following code shows a basic but complete
WndProc
function.
Build the code
As promised, here's the complete code for the working application.

To build this example
Delete any code you've entered in HelloWindowsDesktop.cpp in the editor. Copy this example code and then paste it into HelloWindowsDesktop.cpp:
On the Build menu, choose Build Solution. The results of the compilation should appear in the Output window in Visual Studio.
To run the application, press F5. A window that contains the text 'Hello, Windows desktop!' should appear in the upper-left corner of the display.
Congratulations! You've completed this walkthrough and built a traditional Windows desktop application.